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Chivalry & Sorcery - the Medieval Role Playing Game

Created by Steve Turner, Brittannia Game Designs

Help bring to print a new edition of Chivalry & Sorcery, and enjoy the highs and lows of role-playing in a medieval world!

Latest Updates from Our Project:

UK Games Expo 2023 - 2nd to 4th June
11 months ago – Wed, May 17, 2023 at 06:07:00 AM

We shall be attending UK Games Expo in a prime location in Hall 1

Anybody attending please pop along for a chat.

The Celts Supplement Kickstarter is Live
about 1 year ago – Mon, Apr 03, 2023 at 07:07:10 AM

This kickstarter is to bring to life the physical product The Celts.  We anticipate this to be a 200 page full colour hardback.

Written by Brian Young, a well established writer of historically based supplements in the Industry.  We are very proud to have Brian writing for us and this will be the first of many products we plan with him.

The Celts by Steve Turner, Brittannia Game Designs — Kickstarter

New Kickstarter THE CELTS launching 3rd April 2023
about 1 year ago – Sun, Mar 19, 2023 at 09:42:51 AM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Coming Soon - The Forge
almost 2 years ago – Fri, Jul 08, 2022 at 05:23:14 AM

We are looking for fan submissions to The Forge.  This can be new spells, new magick items (see  template below along with sample), Creatures/foes, Locations to use in games like Inns.

This can be for Chivalry & Sorcery or the Essence Lines - Rocket Jocks and Vis Imperium Victoriana.

If you have something to send in submit them to

[email protected]

This can also include "letters" to the magazine.

Magick Item Template

Common Name

The name that the items is known by

Other Names

What other names has the item been known by, perhaps regional or time period variations?

Power level

What is the number of spells and the total level of spells contained in the item? What is the maximum level of spell? Is this classed as a focus? Does it require nested complex spells?

Charges

How many charges does the item have, how many spells can be stored in the item?

Recharge Rate

How many charges does the item recover each day?

Formula for creation

List and details of the items required and the enchantment method to create the original item.

Description

What form does the item take, what does it look like, what adornments does it have, has it suffered damage in its lifetime that gives away its true nature? Is the item obviously magick al or does it have a mundane look to it?

Powers and activation

What can the item do, how does it do it and how can the user activate these abilities? Can anyone use the item? Can only those who have a correct method and form use the item? Is the item coded to a certain race or family line? These are some of the questions that should be addressed in this section.

Original creator

Who was the first creator of the item? Is this information lost in ancient history? Was the creator even human, perhaps the item is created by other hands: Djinn, Elves, Dwarves or perhaps more demonic magic? Perhaps the item is an artefact and was created by the gods, it first user would be listed here.

Date of creation

When was the item originally made, what year or epoch did it come from?

Number of copies

Are there other copies out there, is this part of a set or combination item?

Last know owner Location

Where do the sages and tomes point to as the last known location and owner?

Variants

Are there more modern variants of the item? What can they do that is less or greater than the original? How does one tell a variant from an original? Are there cursed versions?

Research Notes

If someone was looking for the item, or looking to make a copy or variant of the item, what resources are out there? This section should have information that gives reading sources, legends, tales of the adventures of one of the users of the item. This section is basically where you put hooks to mini-adventures / sidebar games so that the world continues to live though this usually abandoned or trivialised part of the game. The feeling for the player is that their character, has been active and earned his knowledge. The item will have meaning, it will matt er, it will be worth making an effort for and cause sadness or trouble if lost or stolen.

Sample Magick Item